Jem and the holograms video game
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"They had created a look for all the characters, but they didn't know how to put it all together. But she had to figure out how the story, and its world, could function. For one fantasy RPG, she came on board when the game's setting, a chunk of land floating in space, was already established. Before building story bibles at Zynga, Marx worked on them for other games. More than any other job in writing, Marx loves world building - creating characters, deciding how their societies function, creating their politics and religions. "When I first interviewed, a producer said to me, 'Why don't you have any other narrative designer credits on your resume?' I had to laugh - I said, 'Because it didn't exist!' The term didn't exist! You just called yourself whatever. People who could not only write, but do game design. "A few people working within the games business as writers decided that there was a need for another category that we could identify ourselves. Marx does design work as well - her official title at Zynga is senior narrative designer, which she finds amusing. That's the kind of thing I'm used to doing for animation and television, so I always do it for any game I'm working on here." "When I first interviewed, a producer said to me, 'Why don't you have any other narrative designer credits on your resume?' I had to laugh." It lays out the basic tone and feel of the game and who the characters are and what the setting is and all that basic information. "Nobody ever actually asked me to do it, but to me it's just a good thing to do, to write a story bible for your game that anybody can look at. I've been doing game bibles here," Marx says. "I on Hidden Chronicles, a hidden-object game, and I got to develop - in conjunction with the creative director - the whole backstory, and came up with the characters, and the bios for the characters. Social games are almost purely mechanical, but when Marx joined Zynga in late 2011, she started fleshing out backstories, doing writing that players wouldn't ever see, but that could potentially have a big impact on the quality of a game.
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It's like trying to tell a story through a series of tweets." "The real challenge with the social game is just finding a way to get narrative in at all, actually. "Zynga only started hiring narrative designers a couple years ago," Marx says as she sits in the atrium, an open gathering space with skylights six floors above it looks more like a hotel lobby than the center of a game studio. When she laughs, which she does often, it's sudden and raucous, the kind of laugh that fills a room and compels others to join in. She's dressed in blue jeans and a button-down over a simple shirt. Marx is immediately friendly, with no hint of an ego.
![jem and the holograms video game jem and the holograms video game](https://townsquare.media/site/622/files/2017/03/jem_featured.jpg)
More or less the same thing she's been doing in comics and animation and games for decades, it turns out: Building worlds in her head. Marx, though, has been writing for television, comics and games longer than some of her coworkers have been alive. And many of them fit neatly within the young, 20-something tech crowd that migrated to San Francisco to make it big in mobile and social app development. More than 2,000 people work in Zynga's 675,000-square-foot headquarters in San Francisco, a red brick building that once housed Sega of America. It's the career of a writer who made her way from an insurance desk to Hollywood to Zynga by relentlessly finding new ways to tell stories - on the pages of comics, in " truly outrageous" cartoons based on toy lines and now in social games that are never meant to end. However, at Zynga she's working on social games - properties known for their simplistic, straightforward narratives.Ĭhristy Marx's 30-year career has been anything but simplistic. Twenty years later, she's still writing and designing. Marx wrote, directed and designed them with no prior experience in the game industry.
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Michael Straczynski and Harlan Ellison.ĭie-hard PC gamers may even remember her two Sierra point-and-click adventure games, Conquests of Camelot and Conquests of the Longbow, released in 19, respectively.
![jem and the holograms video game jem and the holograms video game](https://static2.cbrimages.com/wordpress/wp-content/uploads/covers/2016-07-01-jem.jpg)
Marx spent more than two decades writing in Hollywood, rubbing shoulders with geek icons like J. Joe, Spider-man and His Amazing Friends, Mighty Max, ReBoot and a dozen others, Marx's writing helped glue a generation of kids to its television sets on Saturday mornings.
![jem and the holograms video game jem and the holograms video game](https://nerdreactor.com/wp-content/uploads/2015/02/Jem-and-the-Holograms-thumb.jpg)
Christy Marx wrote stories that shaped a million childhoods, but you've probably never heard of her.Īny child of the '80s or '90s has almost certainly heard of the cartoons she worked on, however: between Jem and the Holograms, G.I.